Recently I’ve been working on a feature on the Bézier Spline script that allows us to control the way the track twists, so that we can have barrel-roll-type features on the track.
Getting everything to work right and be correctly serialized/deserialized took way longer than expected. I’d still like to make the system more robust, but since we’re in the prototyping phase I’ll leave it as is for now.
I also added the option to the script to control the “curve” of the track. This can be set to a positive or negative value, resulting in the following effects:
The next step is to get the player to follow the twisting and curving of the track.