This week I focused on improving gameplay feeling and fixing bugs.
- Speed boost with visual feedback was added to the game.
- Added particle trail behind the player so the opponents can better see each other.
- Added minimap
- Made obstacles explode on the impact, player slows down and receives a visual feedback.
- Added lap counter
- Fixed turret, now it targets the leading player. Visual feedback, when hit by the turret, was also added.