[DEV] Bugfixing and slowing down on the edge of track

This week was spent fixing and tweaking some problems in the game (see list below). Next to that, I made sure the player slows down when hitting the edge of the track, so he can not just stick to the side of the track.

Some fixes I made:

  • Bullets now get destroyed on impact
  • Player 2 is now visible on minimap
  • Powerups get removed when picking them up
  • If player already has powerup slotted and tries to pick up another one, it doesn’t disappear
  • Shield icon stays until timer runs out
  • Bullets can find other player again
  • Made shockwave bigger, destroys asteroids correctly and drains enemy’s energy



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