[ART] More assets

Made more assets for the new level this week, and remade some old ones to make them look less like… shit.

Capture

Also had to rework the research station a bit, as I made it with the wrong scale in mind beforehand.

 

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[ART] More assets

Modeling more assets.

Got some small ice landscape props, and lotsĀ of rocks and a skull for the desert landscape.

Capture

Also modeled a research station to travel trough between the biomes.

reserach

Also working on this sandworm thing, I hope to animate it and make it jump out of the ground when the player(s) pass.

Capture

[ART] Asset creation

Created some assets and props this week.

powerups

I created powerup icons for shield, mine and shockwave. gave them a background color so they would be easily recognisible.rocks

I also created more variations of asteroids and rock obstacles, so you wouldn’t be shooting the same red ball over and over again.

Capture

And for space I modeled a satellite background prop.

 

[ART] Art document + new mockup

NewMockup

This week consisted mostly of deciding the final visual style of the game, and writing the art document along with it.

We kept the idea of the paper-esque, non-smoothing shading, but in order to differentiate from other sci-fi racing games we commited to the paper shading and decided to give a slight origami feel to the whole game. Colors are also mostly unchanged from our original vision.

Mockup painted in photoshop.