[ART] New level

This week I created new level.

We decided to make 4 zones: space, jungle, desert and tundra.







[ART] More assets

Made more assets for the new level this week, and remade some old ones to make them look less like… shit.


Also had to rework the research station a bit, as I made it with the wrong scale in mind beforehand.


[ART] More assets

Modeling more assets.

Got some small ice landscape props, and lots of rocks and a skull for the desert landscape.


Also modeled a research station to travel trough between the biomes.


Also working on this sandworm thing, I hope to animate it and make it jump out of the ground when the player(s) pass.


[ART] Asset creation

Created some assets and props this week.


I created powerup icons for shield, mine and shockwave. gave them a background color so they would be easily recognisible.rocks

I also created more variations of asteroids and rock obstacles, so you wouldn’t be shooting the same red ball over and over again.


And for space I modeled a satellite background prop.


[ART],[DEV] Visual Improvements

This week I focused on improving visuals of the game.


  • Redesigned and implemented new worldspace UI.
  • Added UI animations when picking powerups.
  • Added move animations.
  • Fixed sky, now it will change correctly for every player.
  • Implemented new meshes into the game.
  • Added asteroid explosion particle system.
  • Changed trail renderer.
  • Added new shield effect.
  • Changed projectile visuals.