[ART] New level

This week I created new level.

We decided to make 4 zones: space, jungle, desert and tundra.

Space_22

Island_4_New_Level

Island_4_New_Level_2

 

 

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[ART] More assets

Made more assets for the new level this week, and remade some old ones to make them look less like… shit.

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Also had to rework the research station a bit, as I made it with the wrong scale in mind beforehand.

 

[ART] More assets

Modeling more assets.

Got some small ice landscape props, and lots of rocks and a skull for the desert landscape.

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Also modeled a research station to travel trough between the biomes.

reserach

Also working on this sandworm thing, I hope to animate it and make it jump out of the ground when the player(s) pass.

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[ART] Asset creation

Created some assets and props this week.

powerups

I created powerup icons for shield, mine and shockwave. gave them a background color so they would be easily recognisible.rocks

I also created more variations of asteroids and rock obstacles, so you wouldn’t be shooting the same red ball over and over again.

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And for space I modeled a satellite background prop.

 

[ART],[DEV] Visual Improvements

This week I focused on improving visuals of the game.

ShieldPickUp

  • Redesigned and implemented new worldspace UI.
  • Added UI animations when picking powerups.
  • Added move animations.
  • Fixed sky, now it will change correctly for every player.
  • Implemented new meshes into the game.
  • Added asteroid explosion particle system.
  • Changed trail renderer.
  • Added new shield effect.
  • Changed projectile visuals.