[ART] Sketchfab diorama

I uploaded the diorama to sketchfab.

Couldn’t get the particle effects to work in the sketchfab viewer though, and the lighting definitely doesn’t look as good as it does in unity.

Advertisements

[DEV] Auto-Aiming, managers

auto-aim.PNG

I have been working some more on the managers to make everything more organized and less all over the place.

Additionally, I spent time working on the auto-tracking. When a bullet gets within a certain range of the other player, it curves towards the other player. The curve is not perfect yet, but I am still trying to figure out how to make it look nicer by lerping.

[DEV] Bug Squashin

I spent a lot of time recently cleaning up scripts and simplifying things, all while removing bugs and improving performance.

2017-04-18_21-43-47.png

Features added:

  • Reverse camera (on button hold)
  • Ability to shoot faster by tapping shoot button rather than holding it down

Bugs fixed:

  • Camera FOV varying wildly on player acceleration
  • Players spawned off the track during countdown timer
  • Projectile rate of fire differing between players
  • Projectiles not damaging other player on impact
  • Performance drop when spline is selected in editor
  • Turrets not correctly targeting the player

-Andrew